using System;
using ns27;
using Triton.Game.Mono;

namespace Triton.Game.Mapping
{
	[Attribute38("SpellTargetInfo")]
	public class SpellTargetInfo : MonoClass
	{
		public SpellTargetBehavior m_Behavior => method_2<SpellTargetBehavior>("m_Behavior");

		public int m_RandomTargetCountMin => method_2<int>("m_RandomTargetCountMin");

		public int m_RandomTargetCountMax => method_2<int>("m_RandomTargetCountMax");

		public bool m_SuppressPlaySounds => method_2<bool>("m_SuppressPlaySounds");

		public SpellTargetInfo(IntPtr address, string className)
			: base(address, className)
		{
		}

		public SpellTargetInfo(IntPtr address)
			: this(address, "SpellTargetInfo")
		{
		}
	}
}
